Skip to main content

'Factory Method' Design Pattern using simple program

· One min read

Definition:

Creates an instance of several derived classes. or Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.

Program:

#include "iostream"
using namespace std;

class Product
{
public:
virtual void Show() = 0;
};

class ConcreteProductA : public Product
{
public:
virtual void Show()
{
cout<<"ConcreteProductA"<<endl;
}
};

class ConcreteProductB : public Product
{
public:
virtual void Show()
{
cout<<"ConcreteProductB"<<endl;
}
};

class Creator
{
public:
virtual Product* FactoryMethod() = 0;
};

class ConcreteCreatorA : public Creator
{
public:
ConcreteCreatorA() {}
virtual Product* FactoryMethod()
{
return new ConcreteProductA();
}
};

class ConcreteCreatorB : public Creator
{
public:
virtual Product* FactoryMethod()
{
return new ConcreteProductB();
}
};

void main()
{
Creator* creators[2];

creators[0] = new ConcreteCreatorA();
creators[1] = new ConcreteCreatorB();

for (int i=0; i < 2; i++) { Product* product = creators[i]->FactoryMethod();
cout<<"Created "<<Show();
}

getchar();
}

/*
OUT PUT
-------
Created
ConcreteProductA
Created
ConcreteProductB
*/